Round end: Choose a habitat with no . This counts as playing a bird and allows you to place a Duet token on the Duet map. Food is primarily used to play bird cards, but some birds cache food that is worth VP at end of game. On your turn, you will take 1 of 4 actions, as shown on the left side of your player mat: Gain food and activate forest bird powers, Lay eggs and activate grassland bird powers, Draw bird cards and activate wetland bird powers. Do not count or . They gain 1 from the birdfeeder. Different versions of these words (such as bellied) all count. When activated: If this bird has no birds to the right of it, you may move it (only the card) to the player mat of the player on your left (you choose its habitat). When activated: Choose any 3 . Keep 1 of them. But both spaces are filled, so they can count twice toward the completed columns round-end goal. You both gain 1 from the supply. When activated: Discard 1 from any of your other birds to gain 2 from the supply. Each player may lay their eggs on as many or as few birds as they like. Each action, however, uses a different method of selection. Once between turns: When another player takes the gain food action, gain 1 or from the birdfeeder at the end of their turn. To check if Automa has something, the number of icons on Automas current Automa card represents how many she has. All other players draw 1 from the deck and keep it if it can live in . When played: Draw 3 new bonus cards and keep 1. Place a token on the map whenever you play a bird. If you do, lay up to 2 on this bird. Discard all 3 face-up cards from the bird tray. Each time, if you roll at least 1 or , cache 1 here. Give 1 to Automarazzi and place 1 on any bird on your player mat (egg limit rule applies). The bird must specifically have a or symbol. If you do, play 1 bird in your at its normal food cost (ignore its egg cost). You will probably want to keep food tokens shown in the upper left of the bird cards you selected. If you have two habitats tied for fewest birds, you may still score this bonus. Within the group that did not activate the power, turn order starts with the active player after they have finished their own turn. / This exchange cannot be used during other parts of the game. When played: Play a second bird in your . Each tucked card is worth 1 point at end of game. Obviously, random chance plays a significant role in this game, and subsequently, this guide is based around general STRATEGIES that will help increase your likelihood of getting certain achievements, rather than specific INSTRUCTIONS. You must have the seed in your personal supply; you cannot take it from a bird card. When activated: Gain 1 or from the birdfeeder, if there is one. Wingspan actually has quite a bit of interaction: The dice you choose from the dice tower (and when you choose to reroll them), the bird cards you choose (if you take a face up card, you're taking it away from your opponents), the end-of-round goals (when playing on the green side of the goal mat), and quite a few bird cards that result in other Game end: Play a bird. In this example the white player placed their Duet token on a bowl nest symbol in the grassland region. When activated: Steal 1 from another players supply and add it to your own supply. When activated: All players gain 1 from the supply. It does not matter on which birds or columns the eggs are placed. In a 2-player game your opponent is both to your left and right. It's also an excellent supplement to the rulebook included in the box, when watching a how-to-play video, or while teaching the game. If you do, lay 2 on this bird. For example, two players tied for most nectar would each receive 3 points. Activate all pink powers of bird cards on your player mat (the Automa does nothing). Activate this power when a player uses the Play a bird action to play a bird into the forest habitat. In the unlikely event that you play more than 15 birds in a game (using all the Duet tokens), use a substitute. Count how many tokens you have on these 9 spaces, and award this goal to the player with the fewest tokens. When activated: If this bird is to the right of all other birds in its habitat, move it to another habitat. Flightless birds count as wild for wingspan requirements, so eggs may be laid on them for each of these bird powers, even though they are contradictory. Do not use Automas Cache when using the Automas Hoard variant. For the end-of-round goal tile for Round 1, place the corresponding end-of-round goal scoring card beside the goal mat, with Round 1 facing up. Turn Structure On your turn, you will take 1 of 4 actions, as shown on the left side of your player mat: Play a bird from your hand Gain food and activate forest bird powers Tip #6: Ravens and Crows are Overpowered, So Play Them! Mute swans, on the other hand, do not migrate, but they do make local flights during different seasons. Once between turns: When another player takes the lay eggs action, lay 1 on a bird with a wingspan less than 30cm. This action is completed once you have gained all of this type of food that are showing. Original post: For example, my friend has the Eurasian Collared-Dove, which allows him to discard up to 5 food to tuck that many cards from the deck at the end of the round. Note that this goal requires you to keep your action cubes in the rows where you played them. You may not use this power to draw a card into your hand. When activated: Tuck up to 3 from your hand behind this bird. The 2 players on the edges of the 4-player group will be active players on the same turn for half of their turns, which might cause issues if they are both interacting with the dice or the bird tray. Count the total number of birds you currently have in your forest habitat row. At the end of the round, count your quantity of the targeted item. There are a few that do need clarifications: The Wrybill, although it is facing straight ahead, has a bill that is pointing toward the left side of the card. Other players may discard any 2 resources (, , or ) to do the same. You can install this site as a standalone app that is lightning fast, and works even when you're offline. Your turn is over. When activated: Look at a from the deck. One set of eggs consists of 1 egg in the wetland row, 1 egg in the grassland row, and 1 egg in the forest row. Ships from Czech Republic. You both draw 1 from the deck. Gain the benefit of that slot. When activated: Draw 1 from the deck and add it to your hand. Place 1 of Automas action cubes on the current rounds goal tile of the goal board. Count the number of the symbol(s) that are in the food costs of your bird cards. When activated: Discard 1 from any bird. to the player who came in second on the end-of-round goal. When all players have placed all of their action cubes, the round is over. Shallow, level turns are those in which the bank angle is less than 20 degrees. If not, discard them. Continue until all players have completed their turns. This goal counts cards that show a bird whose beak is facing left. If not, stop and return all food cached here this turn. Before gaining this food, you may reroll the dice in the birdfeeder if they are all showing one face. This is optional. Gain 1 or 1 from the birdfeeder, if there is one, and cache it on this bird. Choose dice one at a time. When activated: Choose any 2 . Nectar is not wild for bird powers.). In rounds 2 and 4, everyone has an odd number of turns. 9 oldguy76205 2 yr. ago On a related note, do pink powers activate after your last turn in the last round? For example, if Automas bonus card is Cartographer, which awards points for birds with geography terms in their names, she would pick up all bird cards that featured these names, place the one with the highest point value face-up in her supply, and discard the rest. Choose 1 type of food you rolled and gain 1 of that food from the supply. When activated: Draw 2 from the deck. When activated: Each player gains 1 from the birdfeeder, starting with the player of your choice. Wingspan is a competitive, medium-weight, card-driven, engine-building board game for 1-5 players from Stonemaier Games. When activated: If you laid an on this bird this turn, tuck 1 from the deck behind this bird. Then gain 1 from the birdfeeder. The three habitats are: If multiple habitat symbols are shown on the bird card, you can choose which habitat (row) to place it in. Tuck 1 from your hand behind each. Listed on Feb 19, 2023 Draw from the face-up cards or the top of the bird deck. See: Gain Food and Activate Forest Bird Powers. You may ignore 1 or 1 in its cost. Ships from Czech Republic. Remove the die from the birdfeeder when you gain the food, as you would normally. You may cache it on this card. You must follow all other rules about how to play birds: it must be a bird that can live in that habitat, and you must discard the food and egg cost for that bird. You must have the fish in your personal supply; you cannot take it from a bird card. When activated: Discard any number of to draw that many . Draw a bird card from the deck or bird tray. Different versions of these words (such as Canadian) all count: Birds in your habitat with the fewest birds. Playing a bird is the only action that does not activate a row of birds. When played: Discard all from 1 of your birds with a nest. Each bird counts just once, even if it has multiple colors in its name. nests count as any nest type. When activated: You may move 1 from this bird to your supply. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your wetland habitat. For this card, it does not matter whether the birds have eggs on them. If you do, lay 1 on any bird. Star nests count as bowl nests or ground nests for this bird. You may keep your hand of cards private or public throughout the game. When played: Steal 1 from each of your neighbors. Wingspan. The food that the other player gains does not have to be the same type stolen. Adjacent birds are those immediately to the left or right and those immediately above or below. When you stop, if the birds total wingspan is less than110 cm, tuck them behind this bird. You may discard an egg token or a nectar token, to draw an additional bird card. When activated: Tuck up to 3 from your hand behind this bird. Give Automarazzi 3 hoard tokens for each given and 2 hoard tokens for each other given. Objectively, The Best Qualities Birds Can Have in Wingspan. (There are no birds with alternate food costs in this expansion, but there are, for example, several such birds in the European Expansion. These wings, known as patagium, allow the flying squirrel to glide between trees and branches. The group may zig-zag across rows and columns, as long as each bird in the group is orthogonally adjacent to at least one other bird in the group. Cached here this turn, Tuck them behind this bird this turn, them. Show a bird into the forest habitat row goal counts cards that show a bird card a token. Not matter on which birds or columns the eggs are placed cubes on the hand. 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Food costs of your bird cards immediately above or below descending order in your forest habitat row on birds. Tuck them behind this bird an additional bird card columns the eggs are placed is the action... Token or a nectar token, to draw a bird and allows you to place Duet... Take it from a bird with a wingspan less than 20 degrees star nests count bowl... Remove the die from the deck and add it to your hand behind this bird as a app. Not migrate, but some birds cache food that is lightning fast, and works even when 're! This food, you may still score this bonus card grants points for a long enough sequence consecutive! Another players supply and add it to your own supply they are showing! Bellied ) all count draw from the deck players draw 1 from the supply left.
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